![]() files basically act as launchers and contain the maps Separated all assets from the original game into Wolf3D_Resources.pk7 and all TC game content in the Wolf3D_Common.pk7 file Re-converted all maps with new version of maptowad tool.Updated MapToWad.exe to account for SoD and Lost Episodes textures and items.pk7s now only define the appropriate player class and episode(s) for that mapset) Consolidated all MAPINFO.txt files (the ones in the game. ![]() No more animated God face in original Wolf, but it's there in other mapsets ![]()
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